Code School Finland

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Code School Finland is the leading private company in Finland teaching programming to children (6 - 16 years) and adults in Finland. Our programming classes started in 2014 and our course contents have been approved by the Finnish National Agency for Education to match the objectives set by the criteria for programming in the Finnish national core curriculum for primary education. Our offering is based on advanced pedagogical approach and a wide content portfolio.

Every semester, Code School Finland teaches hundreds of students in our classes, camps and workshops in Oulu and Helsinki region. We operate in our own premises, school classrooms and play parks. In addition we run remote teaching classes internationally with the help of a state-of-the-art video presence system. We utilize our classroom course contents modified to suit different culture and markets.

Based on our wide class curriculum and international teaching experience we are in a position to easily customize our offering to match different cultures, groups needs, ages and schedules.

Our Teachers

Code School Finland has a pool of well educated and experienced teaching staff in all our locations. All teachers have long experience about running coding clubs and teaching classes for differently aged children and youngsters. Teachers are typically students pursuing their master’s degree in Computer Science or Education with personal interest and experience in programming or they are former IT professionals who are now utilizing their skills in teaching. All our teachers are fluent in English and many have international teaching experience.

Courses

All the courses focus on hands on work with teachers who have practical experience on the subject matter. Maximum group size is 20 persons, bigger groups are possible when booked well in advance. Minimum group size is 4.

All the courses can be tailored to fit the interests of the group as well as length of the workshop. Longer time allows more depth while shorter times work well as introductions to a subject matter.

Agenda examples

Introduction to programming

Intro to algorithmic thinking with fun unplugged activities and practical exercises in visual programming environment.

Age groups: Minimum 8 years, suitable for any age group.

Recommended length: one day, minimum 2 hours.

Target: Creation of an own game or an animated story.

Learning objectives: Basics of algorithmic thinking and basics of programming.

Game/App programming.

Students get an introduction to tools and methods to make a game/app alongside with a set of ready made barebone games to choose from.

Age groups: Minimum 10 years, suitable for any age group.

Recommended length: one and a half days, minimum 4 hours.

Target: Creation of an advanced game.

Learning objectives: Basics of algorithmic thinking, basics of programming, basics of game design.

Robotics and Internet of Things ( IoT )

Students get an introduction to tools needed to build and program robots with sensors and actuators. The robots are connected to Internet and other devices to enable various service scenarios. Example project:a security robot that patrols an area, notifies owner when sees motion.

Age groups: Minimum 8 years, suitable for any age group.

Recommended length: two days, minimum 4 hours.

Target: Creation of an autonomous robot.

Learning objectives: Basics of robotics, basics of programming, basics of IoT.

Adventures of Bobo the Robot

 Website:  http://codeschoolfinland.com 

Email: jani@codeschoolfinland.fi

Tel. Jani Vallirinne +358 45 124 8795